Hello all,

A few months ago a student of mine sent me this link to this video on how to gamify education. The words gamification and gamify don’t even exist (according to Google Chrome it is a spelling error and it suggest “ramification” – interesting). The video goes onto explain that people (note that I don’t say Students) become obsessed with playing games on computers because of many reasons. One in particular is that they achieve. These achievements are loosely translated into reaching higher levels in that game. Along the way they gain experience and this leads to the gamer wanting to achieve more. In society we call this addiction. Yet to a gamer its a sense of “I can stick my chest out gloat to my fellow gamers and look down at the newbies”.

So what if we took a look at our classrooms and gamified it?

How would you do this?

It something that I have been looking at recently and I believe it is achievable and relatively simple to set up. With a little tweeking I am sure that the students would be able to adapt. This is how I am going to do it:

1. Marks.

As teachers we all need some form of measurement in assessment. A lot of the projects that I ask students to do I give them a mark out of 100. Inside this allocation of 100 marks there is a break down of what they need to do and what it is worth. What if I translated this into XP which is what the video is talking about. Plus add bonus XP to the students that achieve more and bonus XP if they help others to achieve this. An example would be a student is able to put a pull down menu bar on a HTML document and teach someone else how to do it yet the assessment doesn’t require that. Also relevant research assignments, homework and topic test based on a subject could also covert marks into XP as well. You may give students a tick if they achieve something this also could be converted into XP based on how many ticks they achieved.

2. Reporting

Measuring the students performance by accumulating XP would be translated into grades and comments easily. The higher the XP the higher the grade and a pleasing result will ensue as well. Students who strive to achieve XP through advancing through levels of achievement and learning content knowledge and acquiring skills won’t have  comments reflecting poor performance. If a student is struggling on a particular topic then his peers gain XP to assist him and therefore once the knowledge or skills are acquired the XP is lifted and hence their report is better.

3. Curriculum and Programming

The content of the curriculum in every subject remains the same (until the National Curriculum is implemented) therefore there are no changes necessary. Adjustments to programmes is simple based on sample assessments could reflect the use of the XP levels.

4. What do you think?

Can you see where this may fail?

Can you see where other areas need to be explored?

Do you think this is where we should be heading?

Do you know anyone who is already doing this?

5. Now I am committed!

Now that I have posted this I am going to Blog my results. From planning to implementing and then finally feedback! I am a bit nervous about this but that’s because I am at the cliff about to jump off. Come with me!

 

Tchwolcom Island Update!

The moderators of the island have made an experimental start to creating the Island and here are a few pictures.

We have started building the Holland Building:

What it looks like for real

My class is the top right of the white section

Here is the current look:

Also we have started working on a Newcastle Australia landmark Nobby’s Lighthouse. Here is what it looks like originally:

And here is where we are at:

Other moderators have been assigned roles to complete other landmarks around Newcastle. These include:

 

 

 

Ambitious………Maybe. We’ll see how we go!

 

Thanks for reading

Andrew.